*Okay. A bit of an aside here.

By "unfinished" we mean something where the game itself and all important elements haven't been locked down. It's about a fifty-fifty chance whether a review copy for AP was boxed as you'd buy it or stuffed in a jiffy bag with a handwritten letter of instructions from the programmer, but that's no more "unfinished" than a film being reviewed at a private screening instead of on the opening night.

Occasionally we'd get a game with notes - "You won't have to swap disks when we finish the loader" for example, or "Music is wrong," as happened with Universe - and we'd take that into account. Once or twice a game was held back so the programmers could act on our criticisms (Lionheart, say, to enbutch the main character's mincing run, or Flight Of The Amazon Queen, which we played so thoroughly that we uncovered an amazingly obscure bug, triggered by an astoundingly unlikely series of events, that made the game uncompletable and it missed its release slot while corrections were made) and after some stupid problem with contracts, the marvellous Putty Squad wasn't released on the Amiga at all. Everyone blamed it on us.